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    The MEL Companion- Maya Scripting For 3D Artists

     ISBN  1584502754
     Edition  1
     Pages  468
     Publisher  Charles River Media
     Author(s)  David Stripinis
     Release Date  April 30, 2003
     Hits  519

     Category  Maya

The MEL Companion- Maya Scripting for 3D Artists eBook


Book Description
The Maya Embedded Language, or MEL, is the very foundation of the Maya application: it's what makes it so powerful. And, if you know MEL, you can make Maya work more efficiently for your own projects. Whether customizing the workspace, modifying the tools that already exist, or creating new tools, an artist versed in MEL is ready to exploit the true power of Maya. The problem is that MEL can be very intimidating to artists and other non-programmers. To an artist, MEL represents a whole other world filled with words like variable, conditional statements, and vector cross-product. Like any other programming language, MEL has its own vocabulary and rules of grammar. To master it, you simply need to learn the rules: you don't have to become a programmer. The MEL Companion helps artists do this. In the first part of the book, you'll learn about the syntax, vocabulary, and structure of MEL - its grammar. You'll learn some basic math concepts, such as types of numbers and simple math equations, and at the end of part one you'll explore concepts for building and constructing programs. The second part covers the construction of scripts that detail some of the ways you can use MEL. You'll learn about expressions, primitive objects, lighting and rendering, tool creation, interface customization, and reading and writing files in and out of Maya. The MEL Companion was written by an artist for artists. To get the most out of this book, you should have a fundamental knowledge of working in 3D and the Maya program. In addition, although you might not have an extensive knowledge and understanding of mathematics, you should have some willingness to learn the basics of working with numbers. Other than that, everything else is explained in language that is hopefully as clear as it is entertaining

Book Info
Text for artists with a fundamental knowledge of working in 3D and the Maya program. Covers the syntax, vocabulary, and structure of MEL, and concepts for building and constructing programs. Describes expression, primitive objects, lighting and rendering, tool creation, reading and writing files in and out of Maya, and interface customization. Softcover. DLC: Computer animation.


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