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    ShaderX3- Advanced Rendering with DirectX and OpenGL

     ISBN  1584503572
     Edition  1
     Pages  654
     Publisher  Charles River Media
     Author(s)  Wolfgang Engel
     Release Date  November 2004
     Hits  646

     Category  DirectX

ShaderX3- Advanced Rendering with DirectX and OpenGL eBook


Book Description
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.

About the Author
Wolfgang is a Senior Graphics Programmer in the core technology group at Rockstar San Diego. He is the editor of the ShaderX book series and the author of Programming Vertex and Pixel Shaders. Wolfgang is a frequent speaker on conferences world-wide and publishes articles on several websites. Since July 2006 he is a Microsoft MVP for DirectX.


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